Lawrence Hall of Science

SavedPicture-201422165453.jpg

A fantastic science museum in Berkeley. Always interesting–and educational–exhibits.

Indigo Kids + Getting to 50-50


Maureen Dawn Healy, author of Energetic Keys to Indigo Kids.
Topic:
Raising and resonating with today’s new children
Issues: Recognizing “indigo” children (highly sensitive, hyperactive, creative, but defiant); harnessing and redirecting that special indigo energy; triggers that set off bad behavior; why punishment may make problems worse.


Sharon Meers, coathor of Getting to 50/50.
Topic:
How working parents can have it all.
Issues: Why two careers are better than one; busting myths about work, women, and men; how your husband solves the work-life riddle; success doesn’t require 24/7; what women gain from working motherhood.

Imagine a World Without Male Infertility

Forgive me for dreaming, but it’s the New Year and a great time to think about what the future holds, if only for a moment. Maybe you have a vision for what you’d like to see happen, whether political, financial, personal or global. Here is a deeply felt professional vision that constantly inspires me. [Read more...]

All A-Board

Most board games these days have boards that are pretty similar to each other—some variation of a square. But in an attempt to stand out from the crowd, a lot of game companies are coming up with boards that are often as interesting to look at as the games themselves are to play.

Don’t Panic (Goliath)
don't panic Don’t Panic’s “board” has two components. A roundish board and a timer. The only other pieces are pawns (markers) and a deck of 85 cards. The concept is simple and you’ll be up and playing within minutes. The person whose turn it is spins an arrow and the player to the left pulls one of the cards and selects the question that matches the color of the space the other player is on. The arrow determines how many responses (4-8) the spinning player has to answer. The timer indicates how many spaces that player (or team) will move forward. Questions vary in difficulty, from ingredients found in tacos to U.S. Vice Presidents. Getting the first few answers is easy. But the fun starts when time is running short and players start stuff up. A great game for learning to think on one’s feet. 2-18 players, ages 8 and up.

Wordsearch (Goliath)
wordsearchWordsearsch’s board is kind of a cross between a lazy Susan and Chinese checkers. Choose from one of 10 round, two-sided cards, each of which has more than 25 hidden words. There are also words printed along the outer edge of the circle. Rotating the board reveals one of those words at a time, which all the players rush to find. Like most other wordsearch games, words can be forwards, backwards, or diagonal. Whoever finds the word first grabs the “totem” (essentially a squeaky dog toy) and squeezes it. Then he or she covers each letter of the found word with translucent tokens. The player with the most tokens on the board when all the words have been found wins the round. A fun way for younger players to learn word recognition and spelling. For 2-4 players, ages 7 and up

Skateboard Madness (Mindtwister Games)
skateboard madnessSkateboard Madness’s board looks like an X formed by two overlapping skateboards. Game play is a bit like rummy, where players pick up cards and put them together into “skate sessions.” As they shred their way through the board, players learn new tricks, Ollie (jump) over other players, slam (get injured), find bandages (to heal those injuries), answer trivia questions (four levels of difficulty), and even find sponsors. The rules are complex but intuitive—once you get the hang of them—and are laid out in a 15-page instruction booklet, which you absolutely must read. Entertaining for the whole family. For 2-6 players, ages 8 and up. http://mindtwisterusa.com/products/games/

Pochecko (Pockecko)
pocheckoPochecko combines the fun and excitement of poker with the strategy of chess. Its unique looking board is made of a triangular spaces. 52 are marked with the value of one of the cards in a standard deck. The rest are blank and used for moving. Each player has five pawns, which they place around the board. There are also two other markers which indicate the “community” cards. As with poker, players try to build the best hand. But what makes this game especially fun is that unlike Texas Hold ‘Em, where you don’t know for sure what cards your opponents are holding, in this game you know—or you can make an educated guess at—the hands they’re building and you can take steps to block them. For 2-4 players, ages 12 and up. http://www.pochecko.com/
###

Back for the Future: Tips to Prevent a Life of Lumbar Pain

The American Academy of Orthopedic Surgeons has reported that nearly 80% of all people will experience some form of severe back pain in their lives, and is the most common place people get hurt at work.
Back injury is commonly caused by improper lifting technique, repetitive straining, or sudden force, but even poor posture or ergonomically incorrect seating can lead to pain. [Read more...]